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Keyboard: Add keyboard suggestions and fix input type on android #7231
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Thanks for opening your first pull request here! |
Have you seen #6716 and kivy/python-for-android#2057? I'd recommend you to talk to @Franccisco if you want to work on this kind of feature. |
I have seen both of those PRs. I commented on one of them and never heard back from @Franccisco .This implementation is his but finished via patching the SDL Activity. I have tried it and the only issue I have with it relates to emojis, which cause some oddities. I am going to look into a solution for that as well. |
@dwmoffatt But there's a known issue with |
@shashi278 I did not notice that when testing it. What you are speaking of seemed to be related to a missing on_textedit which is now part of the textInput class. |
@dwmoffatt My bad. Yes it's already there. But you know, that still doesn't work unless you change |
@shashi278 Not in this PR, as it requires patching SDLActivity. There is a python-for-android PR for that fix. kivy/python-for-android#2361 This PR and that PR together fix the issue with the input type not working on android. |
Is already merged? @tshirtman |
No, neither PR are merged at the moment, as indicated by the green "open" label at the top of the page. |
the python-for-android pr that is associated with this one is merged. Is there anything needed for this PR? |
Also, please update request_keyboard
in window_pygame.py
(even though we don't really support pygame anymore)
Congrats on merging your first pull request! |
…y#7231) * Fixed input type on android * Updated addedversion tag to 2.1.0 * Updated pygame request_keyboard * fixed PEP8 error
This PR gives kivy the ability to set keyboard input type correctly on android.
Emojis do not work as the default font doesn't support them. It also creates some oddities when using input filtering and emojis are entered.
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