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No way to configure NSPixelFormat for MonoMacGameView so it will always use legacy OpenGL 2 #4117
Comments
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Indeed it looks like it's not possible to manually set the This seems like a valid request to me but I'm not familiar with the API (there might be reasons to justify it can't be manually set). Maybe @chamons can provide more insights. |
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Duplicate of # |
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@Mohamed477 could you re-link what this is a duplicate of please? |


Steps to Reproduce
Expected Behavior
A way to set the pixel format to something other then the default
Actual Behavior
pixel format can not be changed from default
Environment
Xamarin studio 6.3, Xamarin Mac
MonoMacGameView constructor (NSOpenGLContext arg is for a shared context so that won't help)
Build Logs
Example Project (If Possible)