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webgl2
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Create a boilerplate project to start with React Ape. It should be quite simple, just one component and "live reload" working. I'm open to ideas to start the project, but I really don't to add a CLI for it. It can be a script on gh (ex: sh https://github.com/raphamorim/react-ape/raw/scripts/start.sh) that can clone and install the dependencies.
dimensions API
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Context
This engine is intended to be used as a drop-in replacement to Three.js’s WebGLRenderer.
Problem
It tends not to work as a drop-in replacement out-of-the-box, because the renderer crashes when:
- Meshes contain a
THREE.Geometryinstead of aTHREE.BufferGeometry. - It uses materials for which the texture images are not loaded yet.
This might cause people who try to repl
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minimap
Someone had to ask! It would be cool. :)
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See:
https://forum.babylonjs.com/t/can-gltf-export-a-specific-mesh-from-scene/10641/3
Repro:
https://www.babylonjs-playground.com/#YBEKDT#4
Expected result:
Fan materials and textures should not be included in exported glTF from this playground.