The Wayback Machine - https://web.archive.org/web/20220320131359/https://github.com/topics/octree
Here are
99 public repositories
matching this topic...
A dynamic, loose octree implementation for Unity written in C#
O-CNN: Octree-based Convolutional Neural Networks for 3D Shape Analysis
The Point Processing Toolkit (pptk) is a Python package for visualizing and processing 2-d/3-d point clouds.
OctNet: Learning Deep 3D Representations at High Resolutions
PlenOctree Volume Rendering (supports CUDA & fragment shader backends)
Fast radius neighbor search with an Octree (ICRA 2015)
Deep Reinforcement Learning for Robotic Grasping from Octrees
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Oct 20, 2021
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Python
Benchmark of various spatial data structures for collision detection.
DBScan algorithm using Octrees to cluster 3D points in a space with PCL Library
Open source library for scientific HPC
Spatial index library with R*Tree, STR-Tree, Quadtree, CritBit, KD-Tree, CoverTree
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Feb 22, 2022
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Java
Find nearby 3D objects in constant time O(1).
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Aug 12, 2021
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JavaScript
A sparse octree data structure.
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Feb 26, 2022
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TypeScript
Flying pathfinding prototype using an Octree in Unity 3D
Quad/octree building for FMMs in Python and OpenCL
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Mar 14, 2022
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Python
3D polygonal mesh renderer with dynamic level-of-detail (LOD).
PlenOctree Extraction algorithm
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Apr 21, 2021
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Jupyter Notebook
UFOMap: An Efficient Probabilistic 3D Mapping Framework That Embraces the Unknown
🔗 Common Data Structures and Algorithms
A dynamic, loose octree implementation written in C# as a .NET Standard 2.0 library
Octree color quantizer in Python
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Mar 7, 2016
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Python
Point Cloud Rendering Engine with Octree Generation, Splat Blending, Phong Lighting and Neural Network Evaluation
3D Inverse Kinematics with Constraints and... GPU Ray Tracing!
Some basic C# tools for Unity3D.
Generation of planets with dynamic terrain
Python Octree Implementation
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Jun 19, 2014
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Python
A simple and very fast Octree Implementation that supports Nearest Neigbour Search
Research project evaluating Voxelized Shadows for rendering high quality precomputed shadows in real time, with low storage requirements.
An Efficient Probabilistic 3D Mapping Framework Based on Octrees. A Unity C# port of the original C++ implementation.
Utilities for point cloud processing. read ply, write ply, search nearest neighbors using octree ...
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Updated
Oct 13, 2020
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Java
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