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multi-platform

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timothyqiu
timothyqiu commented Apr 13, 2022

Godot version

3.x (8f4f384) master (788f355)

System information

Arch Linux, GLES 3, Mesa Intel(R) UHD Graphics (CML GT2)

Issue description

When hour is negative in the datetime string, Time.get_unix_time_from_datetime_string() produces incorrect error message.

  • 2022-01-02T99:04:05 reports Invalid hour value of: 99.
  • 2022-01-02T-99:04:05 reports `Invalid hou
a-kryuk
a-kryuk commented Oct 6, 2021

When I try to 'conan install' version-range-based requirements for a package from a GitLab remote package repository, I get an unhelpful Python message "ERROR: 'NoneType' object is not iterable." I believe it's triggered by some faulty implementation on the GitLab repository side, but it would be helpful if Conan provided a more specific indication of the error cause.
My example conanfile.py:
`

stride
gbriggs-trmb
gbriggs-trmb commented Nov 4, 2021
  1. Starting with the Stride "Terrain" sample.
  2. Added a vehicle model fbx file.
  3. Used Add Physics asset / convex hull to create collider
  4. Used this collider with a rigid body, works fine.
  5. Tried to use this collider with a character component, and it crashes the program.
  6. Made a much simpler multi box collider for the vehicle (one rectangle and four cylinders).
  7. This simpler colli
bug good first issue area-Physics
ArsThaumaturgis
ArsThaumaturgis commented Feb 5, 2022

Description

Simply put, this issue is to suggest that a "getter" method be added to the "AudioSound" class in order to read the value of the "positional" flag.

Use Case

There may be cases in which one wants to know whether or not an extant "AudioSound" object is set up for use with the 3D-positional system.

Indeed, a sound that is so set up may misbehave when treated as a "2D" sound,

defold
coderm4ster
coderm4ster commented Mar 24, 2022

Is your feature request related to a problem? Please describe (REQUIRED):

In my game project, about 50% of the time when property animations running on game objects or gui nodes have to be stopped at the same time. I can currently do this by calling the go.cancel_animations or gui.cancel_animation functions one after the other with the appropriate property names.

For example:

go.ca
feature request engine good first issue
webots
ShuffleWire
ShuffleWire commented Oct 8, 2021

Steps to Reproduce

  1. Create empty directory with the wizard
  2. Add a robot and a join
  3. In view, add "Show join axes"
  4. Nothing seems to happens, because the line is too small

Expected behaviour
A line should appear.

Expected solution
Change the default lineScale value to 10, which make it visible, at least for a default project.
Two solutions, change the default templa

enhancement good first issue
pencil
scribblemaniac
scribblemaniac commented Nov 7, 2021

Issue Summary

If an image import fails, the same dialog is shown for a variety of unrelated errors.

Actual Results

Currently if there is any issue with image importing, this dialog is displayed:
Image Import Error Dialog

Expected Results

When image import fails, an e

Good First Issue UI
arkivanov
arkivanov commented Jun 11, 2021

There are some APIs that can be improved/simplified. This issue is to collect all the cases. This is also a good place to raise and discuss any proposals or concerns.

  • flatMap - add default value for the maxConcurrency argument, remove flatMap variants without the maxConcurrency argument
  • flatMap with resultSelector - reorder arguments in the following way: `resultSelec
help wanted good first issue hacktoberfest
freac
enzo1982
enzo1982 commented Dec 15, 2019

This ticket serves as a tracker for translations needing updates for fre:ac 1.1.5. It will be updated once the status of a translation changes.

Help is needed to update the translations for fre:ac 1.1.5 which has been released on 27th June 2021.

New translations to as of yet unsupported languages are more than welcome as well of course. If you would like to translate fre:ac to a new la

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