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game
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Oct 11, 2021 - Jupyter Notebook
In ui/
, identify uses of throttle(delay, wrapped)
that wrap networks calls. Replace these with throttlePromise(finallyDelay(delay, wrapped))
.
This will ensure that
Required skills: Python
Difficulty: Easy
For the initial asset conversion, openage provides textual output to signal which stage of conversion has been reached. The output usually looks like this:
INFO [py] converting metadata
INFO [py] [0] palette
INFO [py] [1] empires.dat
INFO [py] Starting conversion...
INFO [py] Extracting Genie data...
INFO [py] Creating API-like ob
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OpenRCT2 build
OpenRCT2, v0.3.5.1 (4596105 on develop)
Describe the issue
You can delete the small scenery ghost by right-clicking on them.
When placing any type of object, you see a white ghostly representation of the object you're placing. Normally you would not be able to destroy this, as the object is automatically removed when you move the cursor, or close the building men
Currently, when entering epic mode the README is frozen in the last level of the tower. When you're trying to fine-tune the score for a level other than the last one, it would be helpful if we had the README for that level available. The proposal is that when entering epic mode, the README is updated with all levels, one following the other.
Example:
# Starbolt - beginner
The Terrain Brush can fill full tiles by holding Control. It is mentioned in the manual, but it would be nice if this feature was easier to discover. Also some people may want this mode to be the default, so that they don't have to hold Control all the time.
I'd suggest we add a toggle button, or two buttons to switch between, to the toolbar for the Terrain Brush. It should allow changing the c
Currently documented bugs: The DSF Buglist for Diablo v1.09 (Lurker Lounge)
The goal of this issue is to document any new bugs we come across while examining the code that are native to the original game. This will help us fix them later on when we make mods/ports.
New bugs discovered (last update 06/24/18)
- When casting a
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Feb 24, 2021 - ActionScript
Describe the bug
Debug report when moving about inside the complex.
DEBUG : In update mapgen light_on_res_8_SW_2 on lab_2x2_MUT_tier_2_SW_east, setting terrain to t_strconc_floor_olight (from t_strconc_floor) at (9,3) when trap tr_light_on_res_8_SW_2 existed. Resolve this either by removing the terrain from this mapgen, adding suitable removal commands to the mapgen, or by adding a
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Apr 9, 2022 - Rust
In the LTN route planning tool, we display 4 routes at a time:
Zooming in a bit, you can see some of the routes overlap, but then split off and maybe rejoin:
 implementation.
I would like to try that in the future but if anyone has time before feel free to do it.
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