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game

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lila
openage
heinezen
heinezen commented Oct 1, 2021

Required skills: Python

Difficulty: Easy

For the initial asset conversion, openage provides textual output to signal which stage of conversion has been reached. The output usually looks like this:

INFO [py] converting metadata
INFO [py] [0] palette
INFO [py] [1] empires.dat
INFO [py] Starting conversion...
INFO [py] Extracting Genie data...
INFO [py] Creating API-like ob
python assets good first issue
oli414
oli414 commented Apr 11, 2022

OpenRCT2 build

OpenRCT2, v0.3.5.1 (4596105 on develop)

Describe the issue

You can delete the small scenery ghost by right-clicking on them.

When placing any type of object, you see a white ghostly representation of the object you're placing. Normally you would not be able to destroy this, as the object is automatically removed when you move the cursor, or close the building men

bug good first issue
olistic
olistic commented May 25, 2018

Currently, when entering epic mode the README is frozen in the last level of the tower. When you're trying to fine-tune the score for a level other than the last one, it would be helpful if we had the README for that level available. The proposal is that when entering epic mode, the README is updated with all levels, one following the other.

Example:

# Starbolt - beginner
good first issue pkg: cli type: enhancement status: claimed
bjorn
bjorn commented Jun 18, 2021

The Terrain Brush can fill full tiles by holding Control. It is mentioned in the manual, but it would be nice if this feature was easier to discover. Also some people may want this mode to be the default, so that they don't have to hold Control all the time.

I'd suggest we add a toggle button, or two buttons to switch between, to the toolbar for the Terrain Brush. It should allow changing the c

usability good first issue
PatrikLundell
PatrikLundell commented Apr 10, 2022

Describe the bug

Debug report when moving about inside the complex.

DEBUG : In update mapgen light_on_res_8_SW_2 on lab_2x2_MUT_tier_2_SW_east, setting terrain to t_strconc_floor_olight (from t_strconc_floor) at (9,3) when trap tr_light_on_res_8_SW_2 existed. Resolve this either by removing the terrain from this mapgen, adding suitable removal commands to the mapgen, or by adding a

Good First Issue [JSON] Map / Mapgen
abstreet

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