The Wayback Machine - https://web.archive.org/web/20220705131551/https://github.com/topics/game-development
Skip to content
#

Game Development

game-development logo

Video game developers take a designer's concepts and build them into a playable game for users. Video game developers, also known as games developers or video game programmers, write code for games for a variety of formats, such as PCs, consoles, web browsers and mobile phones.

Here are 14,530 public repositories matching this topic...

alazifk
alazifk commented Jun 29, 2022

Godot version

4.0 alpha 10

System information

Win 10, Vulkan Mobile

Issue description

void update_layer(image: Image, layer: int) inherited from ImageTextureLayered when used on a Texture2DArray produces error:

E 0:00:00:0874   _ready: Condition "texture.is_valid()" is true.
  <C++ Source>   scene/resources/texture.cpp:3019 @ update_layer()
  <Stack Trace>  TexArray.gd:1
openage
heinezen
heinezen commented Jan 22, 2021

Required skills: Cython

Difficulty: Medium

Animation frames from AoE2 graphics files are packed into a texture atlas by the openage converter. We use bin packing to find the optimal arrangement (= smallest atlas dimensions) of the frames in the atlas. Bin packing becomes computationally intensive if a lot of frames are packed (look

improvement python assets good first issue
emilk
emilk commented Feb 20, 2021

Tracking issue for improving the egui docs. Other suggestions for improvements welcome!

All doc-examples need to be part of the doctests (i.e. they should never be marked ignore, though no_run can maybe sometimes be motivated).

egui

The crate-level docs for egui (at https://docs.rs/egui generated from egui/src/lib.rs) sh

help wanted good first issue docs and examples
bjorn
bjorn commented Jun 18, 2021

The Terrain Brush can fill full tiles by holding Control. It is mentioned in the manual, but it would be nice if this feature was easier to discover. Also some people may want this mode to be the default, so that they don't have to hold Control all the time.

I'd suggest we add a toggle button, or two buttons to switch between, to the toolbar for the Terrain Brush. It should allow changing the c

usability good first issue
Game-Programmer-Study-Notes

我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
  • Updated Oct 16, 2021
MyreMylar
MyreMylar commented Jun 22, 2022

This is all the calls that use the 'blend' argument that is being dropped in 2.2 - for example:

https://github.com/pygame/pygame/blob/0dbf19abbdad7115c7dc0136936885db3b0a0085/test/draw_test.py#L3755

2.2 is not that far off now anyway so we should prepare by cleaning up our tests and the docs to show proper intended usage before the final code removal in 2.2.

agones
markmandel
markmandel commented Jun 27, 2022

Is your feature request related to a problem? Please describe.

We've had Graceful Termination for GameServer SDK in Alpha since 1.18.0, and it would be great to move it forward into Beta, however - we don't have any e2e tests for it, so it's hard for us to judge its stability.

Describe the solution you'd like

We should write so

kind/feature help wanted good first issue area/user-experience
Wikipedia
Wikipedia