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example compute_shader_game_of_life doesnt work with GL backend
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Examples
An addition or correction to our examples
#8021
opened Mar 10, 2023 by
rmsthebest
Missing Entities, components, systems, and events
C-Enhancement
A new feature
C-Usability
A simple quality-of-life change that makes Bevy easier to use
in_schedule
API for configure_set
A-ECS
Panic-less version of World::run_schedule
A-ECS
Entities, components, systems, and events
C-Enhancement
A new feature
D-Good-First-Issue
Nice and easy! A great choice to get started with Bevy
#8018
opened Mar 10, 2023 by
ItsDoot
Style.overflow
not hidding overflowed nodes
A-UI
#8016
opened Mar 10, 2023 by
doup
Drop in fps when drawing a spheres at the same position
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Performance
A change motivated by improving speed, memory usage or compile times
#8003
opened Mar 9, 2023 by
Bcompartment
Deprecate Entities, components, systems, and events
C-Usability
A simple quality-of-life change that makes Bevy easier to use
S-Controversial
This requires a heightened standard of review before it can be merged
App::add_system
in favor of allowing single systems to be passed into add_systems
A-ECS
DynamicScene Serialization broken by Windows-as-Entities
A-Scenes
Serialized ECS data stored on the disk
C-Bug
An unexpected or incorrect behavior
Issue with specific reflect breaking after upgrading from 0.9-0.10
A-Reflection
Runtime information about types
C-Bug
An unexpected or incorrect behavior
Reduce render Node boilerplate
A-Rendering
Drawing game state to the screen
C-Usability
A simple quality-of-life change that makes Bevy easier to use
D-Good-First-Issue
Nice and easy! A great choice to get started with Bevy
substantial performance degredation in bevy 0.10
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
C-Regression
A bug that was previously fixed, but has come back Add a test for this!
#7982
opened Mar 8, 2023 by
ruabmbua
Cleanup core pipeline core_3d render nodes/order/options/etc
A-Rendering
Drawing game state to the screen
C-Usability
A simple quality-of-life change that makes Bevy easier to use
S-Controversial
This requires a heightened standard of review before it can be merged
The behavior of Platform-agnostic interface layer to run your app in
C-Bug
An unexpected or incorrect behavior
O-Windows
Specific to the Windows desktop operating system
window.cursor_position()
is not same cross platforms when enable cursor hittest
A-Windowing
#7975
opened Mar 8, 2023 by
lewiszlw
Bevy 0.10 regression: very long startup if Platform-agnostic interface layer to run your app in
C-Bug
An unexpected or incorrect behavior
WinitSettings.unfocused_mode
is set to UpdateMode::Reactive
A-Windowing
Support round corner for 2d Quad shape
A-Rendering
Drawing game state to the screen
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Enhancement
A new feature
#7972
opened Mar 8, 2023 by
lewiszlw
Add integer equivalents for Fundamental domain-agnostic mathematical operations
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Enhancement
A new feature
D-Good-First-Issue
Nice and easy! A great choice to get started with Bevy
Rect
A-Math
#7967
opened Mar 8, 2023 by
LiamGallagher737
In pbr.wgsl screen_space_dither goes out of scope if TONEMAP_IN_SHADER is not defined
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
Add an example to demonstrate patterns for ECS code reuse and abstraction
A-ECS
Entities, components, systems, and events
C-Docs
An addition or correction to our documentation
#7958
opened Mar 7, 2023 by
alice-i-cecile
Android example crash on launch on Bevy 0.10.0
C-Bug
An unexpected or incorrect behavior
C-Crash
A sudden unexpected crash
C-Startup
A crash that occurs when first attempting to run a Bevy app
O-Android
Specific to the Android mobile operating system
#7954
opened Mar 7, 2023 by
NicolasVidal
Panic in bevy_ecs, probably related to windowing
A-ECS
Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
Corruption on some UI elements
A-Rendering
Drawing game state to the screen
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#7944
opened Mar 7, 2023 by
AmionSky
Support inline shader declaration in Material
A-Rendering
Drawing game state to the screen
C-Enhancement
A new feature
C-Usability
A simple quality-of-life change that makes Bevy easier to use
#7909
opened Mar 5, 2023 by
IceSentry
FromWorld
should take &World
, not &mut World
A-ECS
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