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Issues list

example compute_shader_game_of_life doesnt work with GL backend A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior C-Examples An addition or correction to our examples
#8021 opened Mar 10, 2023 by rmsthebest
Missing in_schedule API for configure_set A-ECS Entities, components, systems, and events C-Enhancement A new feature C-Usability A simple quality-of-life change that makes Bevy easier to use
#8020 opened Mar 10, 2023 by devil-ira 0.10.1
Panic-less version of World::run_schedule A-ECS Entities, components, systems, and events C-Enhancement A new feature D-Good-First-Issue Nice and easy! A great choice to get started with Bevy
#8018 opened Mar 10, 2023 by ItsDoot
Style.overflow not hidding overflowed nodes A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior
#8016 opened Mar 10, 2023 by doup
WorldQuery derive State and Fetch types are still accidentally nameable A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior
#8010 opened Mar 10, 2023 by ItsDoot
First-party skybox support A-Rendering Drawing game state to the screen C-Enhancement A new feature
#8008 opened Mar 9, 2023 by james7132 0.11
Drop in fps when drawing a spheres at the same position A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior C-Performance A change motivated by improving speed, memory usage or compile times
#8003 opened Mar 9, 2023 by Bcompartment
Deprecate App::add_system in favor of allowing single systems to be passed into add_systems A-ECS Entities, components, systems, and events C-Usability A simple quality-of-life change that makes Bevy easier to use S-Controversial This requires a heightened standard of review before it can be merged
#7992 opened Mar 9, 2023 by alice-i-cecile 0.11
DynamicScene Serialization broken by Windows-as-Entities A-Scenes Serialized ECS data stored on the disk C-Bug An unexpected or incorrect behavior
#7990 opened Mar 9, 2023 by hankjordan 0.10.1
Issue with specific reflect breaking after upgrading from 0.9-0.10 A-Reflection Runtime information about types C-Bug An unexpected or incorrect behavior
#7989 opened Mar 9, 2023 by CoffeeVampir3 0.10.1
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Reduce render Node boilerplate A-Rendering Drawing game state to the screen C-Usability A simple quality-of-life change that makes Bevy easier to use D-Good-First-Issue Nice and easy! A great choice to get started with Bevy
#7985 opened Mar 8, 2023 by JMS55 0.11
substantial performance degredation in bevy 0.10 A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times C-Regression A bug that was previously fixed, but has come back Add a test for this!
#7982 opened Mar 8, 2023 by ruabmbua
Cleanup core pipeline core_3d render nodes/order/options/etc A-Rendering Drawing game state to the screen C-Usability A simple quality-of-life change that makes Bevy easier to use S-Controversial This requires a heightened standard of review before it can be merged
#7981 opened Mar 8, 2023 by JMS55 0.11
The behavior of window.cursor_position() is not same cross platforms when enable cursor hittest A-Windowing Platform-agnostic interface layer to run your app in C-Bug An unexpected or incorrect behavior O-Windows Specific to the Windows desktop operating system
#7975 opened Mar 8, 2023 by lewiszlw
Bevy 0.10 regression: very long startup if WinitSettings.unfocused_mode is set to UpdateMode::Reactive A-Windowing Platform-agnostic interface layer to run your app in C-Bug An unexpected or incorrect behavior
#7974 opened Mar 8, 2023 by JayceFayne 0.10.1
Support round corner for 2d Quad shape A-Rendering Drawing game state to the screen A-UI Graphical user interfaces, styles, layouts, and widgets C-Enhancement A new feature
#7972 opened Mar 8, 2023 by lewiszlw
Add integer equivalents for Rect A-Math Fundamental domain-agnostic mathematical operations A-UI Graphical user interfaces, styles, layouts, and widgets C-Enhancement A new feature D-Good-First-Issue Nice and easy! A great choice to get started with Bevy
#7967 opened Mar 8, 2023 by LiamGallagher737
In pbr.wgsl screen_space_dither goes out of scope if TONEMAP_IN_SHADER is not defined A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior
#7965 opened Mar 8, 2023 by Ababwa 0.10.1
Add an example to demonstrate patterns for ECS code reuse and abstraction A-ECS Entities, components, systems, and events C-Docs An addition or correction to our documentation
#7958 opened Mar 7, 2023 by alice-i-cecile
Android example crash on launch on Bevy 0.10.0 C-Bug An unexpected or incorrect behavior C-Crash A sudden unexpected crash C-Startup A crash that occurs when first attempting to run a Bevy app O-Android Specific to the Android mobile operating system
#7954 opened Mar 7, 2023 by NicolasVidal
Panic in bevy_ecs, probably related to windowing A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior
#7949 opened Mar 7, 2023 by schnippl0r 0.10.1
Corruption on some UI elements A-Rendering Drawing game state to the screen A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#7944 opened Mar 7, 2023 by AmionSky
Alt Text A-UI Graphical user interfaces, styles, layouts, and widgets C-Enhancement A new feature
#7928 opened Mar 6, 2023 by ickshonpe 0.11
Support inline shader declaration in Material A-Rendering Drawing game state to the screen C-Enhancement A new feature C-Usability A simple quality-of-life change that makes Bevy easier to use
#7909 opened Mar 5, 2023 by IceSentry
FromWorld should take &World, not &mut World A-ECS Entities, components, systems, and events C-Breaking-Change A breaking change to Bevy's public API that needs to be noted in a migration guide C-Performance A change motivated by improving speed, memory usage or compile times C-Usability A simple quality-of-life change that makes Bevy easier to use
#7908 opened Mar 5, 2023 by alice-i-cecile 0.11
ProTip! Exclude everything labeled bug with -label:bug.