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Dr. Omer Mohammed Ahmed
Semester
Seven
Electronic
Commerce
Teaching Strategy :
❖ The class sessions will be a combination of
–Lectures.
–Project .
–interactive exercises, and discussion.
Grading :
❖ Your grade will be determined by your performance in the following
areas:
❖ Attendance : 10 %
❖ Assignment : 30 %
❖ Final Exam : 60 %
❖ Grant Total : 100%
Syllabus
Week 01 : Overview of E-commerce
Week 02 : E-Commerce: Mechanisms, Infrastructures and Tools
Week 03 : Retailing In Electronic Commerce: Products and Services
Week 04 : B2B E-Commerce
Week 05 : Marketing and Advertising in E-Commerce
Week 06 : E-Commerce Security and Fraud Protection
Week 07 : Electronic Commerce Payment Systems
Week 08 : Order Fulfillment Along the Supply Chain and Other Support Services
Week 09 : E-Commerce: Regulatory, Ethical, and Social Environments
Reference :
✓ Electronic Commerce principles & practice
.. Hossein Bidgoli.
✓ Electronic Commerce, Gary Schneider.
✓ Electronic Payment Systems for E-Commerce,
Donal O’Mahony.
Overview of
E-Commerce
Chapter One
Learning Objectives
Define electronic commerce (EC) and describe its various
categories.
Describe and discuss the content and framework of EC.
Describe the major types of EC transactions.
Discuss e-commerce 2.0.
Describe social commerce and social software.
Learning Objectives
Understand the elements of the digital world.
Describe the drivers of EC as they relate to business pressures and
organizational responses.
Describe some EC business models.
Describe the benefits of EC to organizations, consumers, and
society.
List and describe the major limitations of EC.
Definitions and Concepts
 electronic commerce (EC)
The process of buying, selling, or exchanging products, services,
or information via computer.
 electronic business (EB)
A broader definition of EC that includes not just the buying and
selling of goods and services, but also servicing customers, collabora
ting with business partners, and conducting electronic transactions
within an organization.
Definitions and Concepts
 ELECTRONIC MARKETS AND NETWORKS
– electronic market (e-marketplace)
An online marketplace where buyers and sellers meet to
exchange goods, services, money, or information.
– intranet
An internal corporate or government network that uses Internet
tools, such as Web browsers, and Internet protocols
– Extranet
A network that uses the Internet to link multiple intranets
The Electronic Commerce Field: Classification,
Content, and a Brief History
 AN EC Framework
– EC applications are supported by
infrastructure and by the following five
support areas:
✓ People
✓ Public policy
✓ Marketing and advertising
✓ Support services
✓ Business partnerships
Electronic commerce courselecture one. Pdf
The Electronic Commerce Field:
Classification, Content, and a Brief History
 Classification of EC by the nature of the transactions and the
relationships among participants
 business-to-business (B2B)
E-commerce model in which all of the participants are
businesses or other organizations
 business-to-consumer (B2C)
E-commerce model in which businesses sell to individual
shoppers
 e-tailing
Online retailing, usually B2C
The Electronic Commerce Field: Classification, Content, and
a Brief History
 business-to-business-to-consumer (B2B2C)
E-commerce model in which a business provides some product
or service to a client business that maintains its own
customers
 consumer-to-business (C2B)
E-commerce model in which individuals use the Internet to sell
products or services to organizations or individuals who seek
sellers to bid on products or services they need
The Electronic Commerce Field:
Classification, Content, and a Brief History
 Intra business EC
E-commerce category that includes all
internal organizational activities that
involve the exchange of goods, services,
or information among various units and in
dividuals in an organization
 business-to-employees (B2E)
E-commerce model in which an
organization delivers services, information,
or products to its individual employees
The Electronic Commerce Field:
Classification, Content, and a Brief History
– consumer-to-consumer (C2C)
E-commerce model in which consumers sell directly
to other consumers
– collaborative commerce (c-commerce)
E-commerce model in which individuals or groups
communicate or collaborate online
– e-government
E-commerce model in which a government entity buys
or provides goods, services, or information from or to
businesses or individual citizens
Electronic commerce courselecture one. Pdf
The Electronic Commerce Field:
Classification, Content, and a Brief History
 A Brief history of EC
– The Interdisciplinary Nature of EC
– The Google Revolution
– f-commerce
E-commerce activities conducted on Facebook
or influenced by the site
– EC Failures
– EC Successes
 The future of EC
E-Commerce 2.0:
From Social Commerce to Virtual Worlds
 social computing
An approach aimed at making the human–computer interface
more natural
 Web 2.0
The second generation of Internet-based services that lets people
collaborate and share information online in new ways, such as
social networking sites, wikis, communication tools, and
folksonomies
E-Commerce 2.0:
From Social Commerce to Virtual Worlds
 social network
A category of Internet applications that help
connect friends, business partners, or
individuals with specific interests by providing
free services such as photo presentation, e-mail
, blogging, and so on using a variety of tools
Electronic commerce courselecture one. Pdf
E-Commerce 2.0:
From Social Commerce to Virtual Worlds
 social networking service (SNS)
A service that builds online communities by providing
an online space for people to build free homepages
and that provides basic communication and support t
ools for conducting different activities in the social ne
twork
 social networking
The creation or sponsoring of a social network service and
any activity, such as blogging, done in a social network
(external or internal)
E-Commerce 2.0:
From Social Commerce to Virtual Worlds
 social commerce
The e-commerce activities conducted
in social networks and/or by using social soft
ware (i.e., Web 2.0 tools)
E-Commerce 2.0:
From Social Commerce to Virtual Worlds
 Virtual worlds and second life
virtual world : a user-defined world in which people can
interact, play, and do business; the most publicized virtual wor
ld is Second Life
The major tools of web 2.0
– Wikis
– Blogs
– Micro blogs (e.g. Twitter)
The Digital World:
Economy, Enterprises, and Society
 digital economy
An economy that is based on digital technologies,
including digital communication networks,
computers, software, and other related information
technologies; also called the Internet economy, the
new economy, or the Web economy
The Digital World:
Economy, Enterprises, and Society
 digital enterprise
A new business model that uses IT in a fundamental way to accomplish one or
more of three basic objectives: reach and engage customers more effectively,
boost employee productivity, and improve operating efficiency; uses converged
communication and computing technology in a way that improves business
processes.
 corporate portal
A major gateway through which employees, business partners, and
the public can enter a corporate website.
The digital society .
Benefits, Limitations,
and Impacts of Electronic Commerce
 THE BENEFITS AND IMPACTS OF EC
– EC as a Provider of Competitive Advantag
e
 THE LIMITATIONS AND BARRIERS OF EC
– ethics
The branch of philosophy that deals with w
hat is considered to be right and wrong
❖ Why Study E-Commerce?
Managerial Issues
1. Is EC real?
2. Why is B2B e-commerce so essential and successful?
3. Which EC business model should I choose?
4. How can we exploit social commerce?
5. What are the top challenges of EC today?
Summary
1. Definition of EC and description of its various categories
2. The content and framework of EC
3. The major types of EC transactions
4. E-commerce 2.0
5. Description of social commerce and social software
Summary
6. The elements of the digital world
7. The drivers of EC
8. The major EC business models
9. Benefits of EC to organizations, consumers, and society
10. Limitations of e-commerce
Electronic commerce courselecture one. Pdf

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Electronic commerce courselecture one. Pdf

  • 1. Dr. Omer Mohammed Ahmed Semester Seven Electronic Commerce
  • 2. Teaching Strategy : ❖ The class sessions will be a combination of –Lectures. –Project . –interactive exercises, and discussion.
  • 3. Grading : ❖ Your grade will be determined by your performance in the following areas: ❖ Attendance : 10 % ❖ Assignment : 30 % ❖ Final Exam : 60 % ❖ Grant Total : 100%
  • 4. Syllabus Week 01 : Overview of E-commerce Week 02 : E-Commerce: Mechanisms, Infrastructures and Tools Week 03 : Retailing In Electronic Commerce: Products and Services Week 04 : B2B E-Commerce Week 05 : Marketing and Advertising in E-Commerce Week 06 : E-Commerce Security and Fraud Protection Week 07 : Electronic Commerce Payment Systems Week 08 : Order Fulfillment Along the Supply Chain and Other Support Services Week 09 : E-Commerce: Regulatory, Ethical, and Social Environments
  • 5. Reference : ✓ Electronic Commerce principles & practice .. Hossein Bidgoli. ✓ Electronic Commerce, Gary Schneider. ✓ Electronic Payment Systems for E-Commerce, Donal O’Mahony.
  • 7. Learning Objectives Define electronic commerce (EC) and describe its various categories. Describe and discuss the content and framework of EC. Describe the major types of EC transactions. Discuss e-commerce 2.0. Describe social commerce and social software.
  • 8. Learning Objectives Understand the elements of the digital world. Describe the drivers of EC as they relate to business pressures and organizational responses. Describe some EC business models. Describe the benefits of EC to organizations, consumers, and society. List and describe the major limitations of EC.
  • 9. Definitions and Concepts  electronic commerce (EC) The process of buying, selling, or exchanging products, services, or information via computer.  electronic business (EB) A broader definition of EC that includes not just the buying and selling of goods and services, but also servicing customers, collabora ting with business partners, and conducting electronic transactions within an organization.
  • 10. Definitions and Concepts  ELECTRONIC MARKETS AND NETWORKS – electronic market (e-marketplace) An online marketplace where buyers and sellers meet to exchange goods, services, money, or information. – intranet An internal corporate or government network that uses Internet tools, such as Web browsers, and Internet protocols – Extranet A network that uses the Internet to link multiple intranets
  • 11. The Electronic Commerce Field: Classification, Content, and a Brief History  AN EC Framework – EC applications are supported by infrastructure and by the following five support areas: ✓ People ✓ Public policy ✓ Marketing and advertising ✓ Support services ✓ Business partnerships
  • 13. The Electronic Commerce Field: Classification, Content, and a Brief History  Classification of EC by the nature of the transactions and the relationships among participants  business-to-business (B2B) E-commerce model in which all of the participants are businesses or other organizations  business-to-consumer (B2C) E-commerce model in which businesses sell to individual shoppers  e-tailing Online retailing, usually B2C
  • 14. The Electronic Commerce Field: Classification, Content, and a Brief History  business-to-business-to-consumer (B2B2C) E-commerce model in which a business provides some product or service to a client business that maintains its own customers  consumer-to-business (C2B) E-commerce model in which individuals use the Internet to sell products or services to organizations or individuals who seek sellers to bid on products or services they need
  • 15. The Electronic Commerce Field: Classification, Content, and a Brief History  Intra business EC E-commerce category that includes all internal organizational activities that involve the exchange of goods, services, or information among various units and in dividuals in an organization  business-to-employees (B2E) E-commerce model in which an organization delivers services, information, or products to its individual employees
  • 16. The Electronic Commerce Field: Classification, Content, and a Brief History – consumer-to-consumer (C2C) E-commerce model in which consumers sell directly to other consumers – collaborative commerce (c-commerce) E-commerce model in which individuals or groups communicate or collaborate online – e-government E-commerce model in which a government entity buys or provides goods, services, or information from or to businesses or individual citizens
  • 18. The Electronic Commerce Field: Classification, Content, and a Brief History  A Brief history of EC – The Interdisciplinary Nature of EC – The Google Revolution – f-commerce E-commerce activities conducted on Facebook or influenced by the site – EC Failures – EC Successes  The future of EC
  • 19. E-Commerce 2.0: From Social Commerce to Virtual Worlds  social computing An approach aimed at making the human–computer interface more natural  Web 2.0 The second generation of Internet-based services that lets people collaborate and share information online in new ways, such as social networking sites, wikis, communication tools, and folksonomies
  • 20. E-Commerce 2.0: From Social Commerce to Virtual Worlds  social network A category of Internet applications that help connect friends, business partners, or individuals with specific interests by providing free services such as photo presentation, e-mail , blogging, and so on using a variety of tools
  • 22. E-Commerce 2.0: From Social Commerce to Virtual Worlds  social networking service (SNS) A service that builds online communities by providing an online space for people to build free homepages and that provides basic communication and support t ools for conducting different activities in the social ne twork  social networking The creation or sponsoring of a social network service and any activity, such as blogging, done in a social network (external or internal)
  • 23. E-Commerce 2.0: From Social Commerce to Virtual Worlds  social commerce The e-commerce activities conducted in social networks and/or by using social soft ware (i.e., Web 2.0 tools)
  • 24. E-Commerce 2.0: From Social Commerce to Virtual Worlds  Virtual worlds and second life virtual world : a user-defined world in which people can interact, play, and do business; the most publicized virtual wor ld is Second Life The major tools of web 2.0 – Wikis – Blogs – Micro blogs (e.g. Twitter)
  • 25. The Digital World: Economy, Enterprises, and Society  digital economy An economy that is based on digital technologies, including digital communication networks, computers, software, and other related information technologies; also called the Internet economy, the new economy, or the Web economy
  • 26. The Digital World: Economy, Enterprises, and Society  digital enterprise A new business model that uses IT in a fundamental way to accomplish one or more of three basic objectives: reach and engage customers more effectively, boost employee productivity, and improve operating efficiency; uses converged communication and computing technology in a way that improves business processes.  corporate portal A major gateway through which employees, business partners, and the public can enter a corporate website. The digital society .
  • 27. Benefits, Limitations, and Impacts of Electronic Commerce  THE BENEFITS AND IMPACTS OF EC – EC as a Provider of Competitive Advantag e  THE LIMITATIONS AND BARRIERS OF EC – ethics The branch of philosophy that deals with w hat is considered to be right and wrong ❖ Why Study E-Commerce?
  • 28. Managerial Issues 1. Is EC real? 2. Why is B2B e-commerce so essential and successful? 3. Which EC business model should I choose? 4. How can we exploit social commerce? 5. What are the top challenges of EC today?
  • 29. Summary 1. Definition of EC and description of its various categories 2. The content and framework of EC 3. The major types of EC transactions 4. E-commerce 2.0 5. Description of social commerce and social software
  • 30. Summary 6. The elements of the digital world 7. The drivers of EC 8. The major EC business models 9. Benefits of EC to organizations, consumers, and society 10. Limitations of e-commerce