2. Teaching Strategy :
❖ The class sessions will be a combination of
–Lectures.
–Project .
–interactive exercises, and discussion.
3. Grading :
❖ Your grade will be determined by your performance in the following
areas:
❖ Attendance : 10 %
❖ Assignment : 30 %
❖ Final Exam : 60 %
❖ Grant Total : 100%
4. Syllabus
Week 01 : Overview of E-commerce
Week 02 : E-Commerce: Mechanisms, Infrastructures and Tools
Week 03 : Retailing In Electronic Commerce: Products and Services
Week 04 : B2B E-Commerce
Week 05 : Marketing and Advertising in E-Commerce
Week 06 : E-Commerce Security and Fraud Protection
Week 07 : Electronic Commerce Payment Systems
Week 08 : Order Fulfillment Along the Supply Chain and Other Support Services
Week 09 : E-Commerce: Regulatory, Ethical, and Social Environments
5. Reference :
✓ Electronic Commerce principles & practice
.. Hossein Bidgoli.
✓ Electronic Commerce, Gary Schneider.
✓ Electronic Payment Systems for E-Commerce,
Donal O’Mahony.
7. Learning Objectives
Define electronic commerce (EC) and describe its various
categories.
Describe and discuss the content and framework of EC.
Describe the major types of EC transactions.
Discuss e-commerce 2.0.
Describe social commerce and social software.
8. Learning Objectives
Understand the elements of the digital world.
Describe the drivers of EC as they relate to business pressures and
organizational responses.
Describe some EC business models.
Describe the benefits of EC to organizations, consumers, and
society.
List and describe the major limitations of EC.
9. Definitions and Concepts
electronic commerce (EC)
The process of buying, selling, or exchanging products, services,
or information via computer.
electronic business (EB)
A broader definition of EC that includes not just the buying and
selling of goods and services, but also servicing customers, collabora
ting with business partners, and conducting electronic transactions
within an organization.
10. Definitions and Concepts
ELECTRONIC MARKETS AND NETWORKS
– electronic market (e-marketplace)
An online marketplace where buyers and sellers meet to
exchange goods, services, money, or information.
– intranet
An internal corporate or government network that uses Internet
tools, such as Web browsers, and Internet protocols
– Extranet
A network that uses the Internet to link multiple intranets
11. The Electronic Commerce Field: Classification,
Content, and a Brief History
AN EC Framework
– EC applications are supported by
infrastructure and by the following five
support areas:
✓ People
✓ Public policy
✓ Marketing and advertising
✓ Support services
✓ Business partnerships
13. The Electronic Commerce Field:
Classification, Content, and a Brief History
Classification of EC by the nature of the transactions and the
relationships among participants
business-to-business (B2B)
E-commerce model in which all of the participants are
businesses or other organizations
business-to-consumer (B2C)
E-commerce model in which businesses sell to individual
shoppers
e-tailing
Online retailing, usually B2C
14. The Electronic Commerce Field: Classification, Content, and
a Brief History
business-to-business-to-consumer (B2B2C)
E-commerce model in which a business provides some product
or service to a client business that maintains its own
customers
consumer-to-business (C2B)
E-commerce model in which individuals use the Internet to sell
products or services to organizations or individuals who seek
sellers to bid on products or services they need
15. The Electronic Commerce Field:
Classification, Content, and a Brief History
Intra business EC
E-commerce category that includes all
internal organizational activities that
involve the exchange of goods, services,
or information among various units and in
dividuals in an organization
business-to-employees (B2E)
E-commerce model in which an
organization delivers services, information,
or products to its individual employees
16. The Electronic Commerce Field:
Classification, Content, and a Brief History
– consumer-to-consumer (C2C)
E-commerce model in which consumers sell directly
to other consumers
– collaborative commerce (c-commerce)
E-commerce model in which individuals or groups
communicate or collaborate online
– e-government
E-commerce model in which a government entity buys
or provides goods, services, or information from or to
businesses or individual citizens
18. The Electronic Commerce Field:
Classification, Content, and a Brief History
A Brief history of EC
– The Interdisciplinary Nature of EC
– The Google Revolution
– f-commerce
E-commerce activities conducted on Facebook
or influenced by the site
– EC Failures
– EC Successes
The future of EC
19. E-Commerce 2.0:
From Social Commerce to Virtual Worlds
social computing
An approach aimed at making the human–computer interface
more natural
Web 2.0
The second generation of Internet-based services that lets people
collaborate and share information online in new ways, such as
social networking sites, wikis, communication tools, and
folksonomies
20. E-Commerce 2.0:
From Social Commerce to Virtual Worlds
social network
A category of Internet applications that help
connect friends, business partners, or
individuals with specific interests by providing
free services such as photo presentation, e-mail
, blogging, and so on using a variety of tools
22. E-Commerce 2.0:
From Social Commerce to Virtual Worlds
social networking service (SNS)
A service that builds online communities by providing
an online space for people to build free homepages
and that provides basic communication and support t
ools for conducting different activities in the social ne
twork
social networking
The creation or sponsoring of a social network service and
any activity, such as blogging, done in a social network
(external or internal)
23. E-Commerce 2.0:
From Social Commerce to Virtual Worlds
social commerce
The e-commerce activities conducted
in social networks and/or by using social soft
ware (i.e., Web 2.0 tools)
24. E-Commerce 2.0:
From Social Commerce to Virtual Worlds
Virtual worlds and second life
virtual world : a user-defined world in which people can
interact, play, and do business; the most publicized virtual wor
ld is Second Life
The major tools of web 2.0
– Wikis
– Blogs
– Micro blogs (e.g. Twitter)
25. The Digital World:
Economy, Enterprises, and Society
digital economy
An economy that is based on digital technologies,
including digital communication networks,
computers, software, and other related information
technologies; also called the Internet economy, the
new economy, or the Web economy
26. The Digital World:
Economy, Enterprises, and Society
digital enterprise
A new business model that uses IT in a fundamental way to accomplish one or
more of three basic objectives: reach and engage customers more effectively,
boost employee productivity, and improve operating efficiency; uses converged
communication and computing technology in a way that improves business
processes.
corporate portal
A major gateway through which employees, business partners, and
the public can enter a corporate website.
The digital society .
27. Benefits, Limitations,
and Impacts of Electronic Commerce
THE BENEFITS AND IMPACTS OF EC
– EC as a Provider of Competitive Advantag
e
THE LIMITATIONS AND BARRIERS OF EC
– ethics
The branch of philosophy that deals with w
hat is considered to be right and wrong
❖ Why Study E-Commerce?
28. Managerial Issues
1. Is EC real?
2. Why is B2B e-commerce so essential and successful?
3. Which EC business model should I choose?
4. How can we exploit social commerce?
5. What are the top challenges of EC today?
29. Summary
1. Definition of EC and description of its various categories
2. The content and framework of EC
3. The major types of EC transactions
4. E-commerce 2.0
5. Description of social commerce and social software
30. Summary
6. The elements of the digital world
7. The drivers of EC
8. The major EC business models
9. Benefits of EC to organizations, consumers, and society
10. Limitations of e-commerce