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How much should you charge for your game?
Game pricing is more volatile than ever, with subscription services affecting consumer price sensitivity, while premium prices creep higher
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"I don't want to just do Private Division 2.0": Blake Rochkind on Lyrical Games
Lyrical Games head discusses his departure from Private Division and why his new indie publisher isn't built to "feed the beast"
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Jobs roundup: August 2025 | Astragon promotes Yvonne Lukanowski to head of PR
GDC appoints Mark DeLoura as executive director of innovation and growth, Kate Billingham joins Raw Fury as product manager lead
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RedOctane Games is a new studio dedicated to "advancing the rhythm game genre"
The team includes developers from Guitar Hero and DJ Hero, helmed by Vicarious Visions' former studio head
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Japanese charity event forced to pull titles published by Nintendo
"As a legal entity, [RTA in Japan] would have to ask for permission in advance" to feature its games, Nintendo says
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Game discovery app Ludocene launches
The "dating app" for games is now live, following a successful Kickstarter campaign
How much should you charge for your game?
Game pricing is more volatile than ever, with subscription services affecting consumer price sensitivity, while premium prices creep higher
RedOctane Games is a new studio dedicated to "advancing the rhythm game genre"
The team includes developers from Guitar Hero and DJ Hero, helmed by Vicarious Visions' former studio head
Game discovery app Ludocene launches
The "dating app" for games is now live, following a successful Kickstarter campaign
Jobs roundup: August 2025 | Astragon promotes Yvonne Lukanowski to head of PR
GDC appoints Mark DeLoura as executive director of innovation and growth, Kate Billingham joins Raw Fury as product manager lead
"I don't want to just do Private Division 2.0": Blake Rochkind on Lyrical Games
Lyrical Games head discusses his departure from Private Division and why his new indie publisher isn't built to "feed the beast"
Japanese charity event forced to pull titles published by Nintendo
"As a legal entity, [RTA in Japan] would have to ask for permission in advance" to feature its games, Nintendo says
Genshin Impact to be sunset on PlayStation 4
Developer cites "limitations related to hardware performance and platform application size" as main reasons
"The speed of Disney and Epic collaborations has been awesome and around 10x the ordinary speed of media company dealings"
Day Off Interactive is a new Ireland-based studio "focused on strategy and simulation" games
The "experienced" team operates "100% remotely" and works a four-day week "in keeping with the brand name"
Former Bungie head Harold Ryan founded ProbablyMonsters in 2016 with the aim of transforming AAA development – but a lot has changed since then
Devcom speaker survey highlights mixed attitudes towards AI
Meanwhile, new events have been announced for the Cologne event, with just two weeks to go until the big kick-off
GameChangers and The City of Liverpool College team up for new management diploma
The course is free for applicants earning under £34K a year
Celebrity-driven Global Gaming League signs six AAA game publishers
Activision Blizzard, Bandai Namco, Capcom, and more have signed with the new game league
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With DEI cuts, mass layoffs and remote work tensions, psychological safety is at risk – here's how to support it, according to Metacore's Maria Törnroos
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How game studios can benefit from video game concerts
Soho Live CEO Gaetano Fazio gives insight into producing concerts, from adapting OSTs for a live performance, to booking musicians and general marketing strategies
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EA's four evergreen principles to keep your service games fresh
Head of operations Arjun Balaram encouraged India GDC attendees to be flexible with how they update their titles
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Quantifying the impact of creator programs
Gamesight's Nikolas Racelis-Russell explains how to capitalise on a creator program and what the value in having one is