by Liz Brown

It all started with an idle thought: “Warlocks would have to major in business, because of all the contracts.”
Which grew into a question: “What would other Dungeons and Dragons (D&D) classes be as college majors?”
Which amused me so much, I developed the question into a display at my library, in conjunction with our D&D Halloween Party, our biggest gaming event this semester. (5 game masters from our D&D Club, tutoring center, board game club, and yours truly, running one-short campaigns for tables of 6- all maxed out.)
Ultimately, this post will not be a step by step guide to how to recreate this display for your own library because every library is different and the materials we choose are a reflection not only of our answers to the posed question but also of our library collections’ strengths and weaknesses. (Although I will provide a title list for the materials I chose.)
I work in a medium-sized university library. Our ebook resources outnumber our physical print collection and most students use our digital materials exclusively. There has been minimal weeding since the library was founded in the seventies, which makes for some “wacky” finds in the stacks when you start browsing. When creating displays, I look for materials that still have their dust jackets and have not been rebound, so that they look appealing when displayed. I started my display list by searching in the catalog for specific keywords, but pulled just as many titles by browsing specific Library of Congress sections as I did pulling pre-located titles. I did not try to assign one LOC call number to each class, although a limited selection of call numbers emerged as much because of my time constraints in creating the display as any other reason.
My goal in uniting D&D classes with our materials was to try to develop in our students an appreciation of spontaneous discovery that comes from browsing the stacks. I’m not trying to change their behavior away from digital use, I completely sympathize with the accessibility that drives it. But I am trying to give them “ah ha!” moments of discovery and to point out that not everything worth reading has made it into digital format. When selecting materials, I was looking for titles that sounded like they could be found on a fledgling scholar’s shelf in the D&D worlds as much as in our own, perhaps what might be considered a “core” text. Sometimes I chose titles because they reminded me of the spell list for certain classes. Sometimes I selected on “vibes”, based on my understanding and interpretation of the classes, who plays those classes, what kind of player or student they are.
Some of the D&D classes were easy to figure out: Artificer – engineering, Bard – performing arts, Cleric – nursing, Paladin – social work, Ranger – geography and environmental studies. But other classes were trickier to pin down. Would a Monk study philosophy or religion? What about Barbarians, would they even attend college? I asked students whom I knew played D&D for their opinions and posed the question to the GameRT Discord server.
This thought experiment, besides being an amusing conversation starter, also made me assess our campus. What programs did we offer? In what fields did we have the most representation? Who would I offend if they thought I misclassified their department? Where were the gaps in our collection? As a selector for the departments I liaise with, this is far from the first time I’ve thought about these considerations, but it is a new way to frame library theory.
Artificer – Engineering & Applied Science
- The Way Things Work, by David Macaulay
- Mad Science, by Randy Alfred
- Invent to Learn, by Sylvbia Libow Martinez
- The Ethics of Invention, by Sheila Jasanoff
- Eureka: How Invention Happens, by Gavin Weightman
- My Inventions, by Nikola Tesla
- Laser Safety: Tools and Training, by Ken Barat
- The Battery, by Henry Schlessinger
- Everyday Chaos, by David Weinberger
- Electromagnetic Metamaterials, by Christophe Caloz & Tatsuo Itoh
- Nonlinear Science at the Dawn of the 21st Century, by Peter Christiansen et al.
- The Freedom of Scientific Research, by Simona Giordano et al.
Bard – Visual & Performing Arts
- Musicophilia, by Oliver Sacks
- The Improv Handbook, by Tom Salinsky & Deborah Frances-White
- Stage Makeup, by Richard Corson & James Glavan
- Why We Like Music, by Silvia Bencivelli
- Storying the Self, by Ross Adamson
- Seduction & Power, edited by Silke Knippschild
- Sex, Drag, and Male Roles, by Diane Torr & Stephen J Bottoms
- How Music Works, by David Byrne
- Theorising Performance, by Edith Hall
- Uproot, by Jace Clayton
- Unruly Audience, by Greg Kelley
- The Sonic Boom, by Joel Beckerman
- Bollywood, by Amitabh Bachchan
- Living to Tell the Tale, by Jane Tayler McDonnell
Cleric – Nursing & Health Sciences
- The Soul of Medicine, by Sherwin B Nuland
- The Healing Journey, by Rosenna Bakari
- Get Well Soon, by Jennifer Wright
- Health & Wellness, by Gordon Edlin & Eric Golanty
- Health and Human Flourishing, by Carol R Taylor & Roberto Dell’oro
- Mountain States Medicinal Plants, by Briana Wiles
- Medieval Herbals, by Minta Collins
- Decolonize Self-Care, by Alyson K Spurgas & Zee C Meleo-Erwin
- Faith in the Future, by Harold G Koenig et al.
Druid – Biology & Chemistry
- I Contain Multitudes, by Ed Yong
- Nature’s Chemicals, by Richard Firn
- Wild Fermentation, by Sandor Ellix Katz
- Book of Beasts: the Bestiary in the Medieval World
- From Bacteria to Back and Back, by Daniel C Dennett
- The Cabaret of Plants, by Richard Mabey
- The Wild and the Toxic, by Jennifer Thomson
- North American Mushrooms, by Orson K Miller & Hope Miller
- The Kingdom Fungi, by Steven L Stephenson
- Stalking the Wild Asparagus, by Euell Gibbons
- The Triumph of Seeds, by Thor Hanson
- Wild Solutions, by Andrew J Beattie et al.
- The Chemistry of Beer, by Roger Barth
- Interspecies Ethics, by Cythnia Willett
Fighter – Cybersecurity
- The Quest for the Quantum Computer, by Julian Brown
- Cyber Mercenaries, by Tim Maurer
- The Resilient Warrior, by Nick Benas & Richard Bryan
- Monster or Messiah? The Computer’s Impact on Society, by Walter M Mathews
- Hacked: A Radical Approach to Hacker Culture and Crime, by Kevin F Steinmetz
- Hacking Innovation, by Josh Linkner
- Super Better, by Jane McGonigal
- The Cyber Attack Survival Manual, by Nick Selby & Heather Vescent
- Anyone Can Code, by Ali Arya
- Coding Freedom, by E Gabriella Coleman
- Arms & Armor of the Medieval Knight, by David Edge & John Miles Paddock
Monk – Philosophy & Religion
- Why is there something rather than nothing?, by Leszek Kolakowski
- From Religion to Philosophy, by F M Cornford
- Zen: Images, Texts, and Teachings, by Miriam Learning & Lucien Stryk
- At Home in the World, by Thich Nhat Hanh
- Ways of Thinking, by Laszlo Mero
- On Pragmatism, by Cornelis De Waal
- The Mystical Element of Religion, by Friedrich von Hugel
- Wonderstruck, by Helen De Cruz
- Mythologies, by Roland Barthes
Paladin – Public Service
- Beating Back the Devil, by Maryn McKenna
- The Roots of Goodness & Resistance to Evil, by Ervin Staub
- Power Interrupted, by Sylvanna M Falcon
- The Activists’ Handbook, by Aidan Ricketts
- The Ombudsman, edited by Donald C Rowat
- Invisible Hands, by Corinne Goria & Kalpona Akter
Ranger – Geography & Environmental Studies
- Something in the Soil, by Patricia Nelson Limerick
- The Field and Forest Handy Book, by Daniel Carter Beard
- Gathering Moss, by Robin Wall Kimmerer
- Forest Walking, by Peter Wohlleben
- How to Read the American West, by William Wyckoff
- The Language of Trees, by Katie Holten
- The Map as Art, by Katherine Harmon
- The Photo Ark, by Joel Santore
Rogue – Anthropology
- Treasured Possessions, by Haidy Geismar
- Is it Okay to Sell the Monet?, by Julia Hollett Courtney
- Symbols, Images, Codes, by Pamela Paye Smith
- Through the Labyrinth, by Hermann Kern
- Leisure and Culture, by Chris Rojek
- Explorer Academy: Codebreaking Activity Adventure, by Gareth Moore
- Stolen, Smuggles, Sold, by Nancy Moses
- The Code Books, by Simon Singh
- Decrypted Secrets, by F L Bauer
- Hidden in Plain Sight, by Colin Williamson
- More Than Meets the Eye, by Bob Rehak
- For Fun and Profit, by Richard Butsch
- Disillusioned, by Jordan Bear
Warlock – Business & Economics
- Spite: the Upside to Your Dark Side, by Simon McCarthy-Jones
- The Devil in the Deal, by Kim Meredith
- Sacred Contracts, by Caroline Myss
- Negotiation Training Through Gaming, by Elizabeth M Christopher & Larry E Smith
- Patron Gods & Patron Lords, by Joanne Baron
- Outliers, by Malcom Gladwell
- Bargaining Games, by J Keith Murnighan
- The Art of Negotiating, by Gerard I Nierenberg & Henry H Calero
Wizard – College of Education
- The Magic of Math, by Arthur Benjamin
- Game Magic, by Jeff Howard
- The Sorcerer’s Apprentice, by Jack Zipes
- Walter Wick’s Optical Tricks, by Walter Wick
- Word Music & Word Magic, by James A Smith & Dorothy M Park
- Magic Tricks & Card Tricks, by Wilfrid Jonson
- Mathematics, Magic, and Mystery, by Martin Gardner
- The Raven’s Hat, by Jonas Peters & Nicholai Meinshausen
- Proofiness, by Charles Seife
- Building a Better Teacher, by Elizabeth Green
I primarily play the Sorcerer class when playing a magic user, so I like the idea of Sorcerers being “undeclared” majors.
When discussing with others, several good suggestions came in for Barbarians- kinesiology, journalism (as first responders), sports medicine. Unfortunately we don’t have any of those programs on my campus. Due to that and space constraints, I omitted them from the display.
How would you have approached this display idea?