Thanks to all of our presenters and everyone who tuned in live! You can check out recordings of the sessions on Youtube and Twitch.
Block One – Outreach & Programming
“Undercover coding with Twine: Teaching basic coding skills with narrative design” presented by Ruth Carpenter, Binghamton University
“Upping Our Cozy Game: What the “Cozy Game” Movement Teaches Us About Community Engagement” presented by Jamie Kojiro, University of Pittsburgh
“Bringing eSports to the Library” presented by Sarah Griffin, Rogers Free Library
Block Two – Preservation & Archiving
“Building & Strengthening Communities with Retro Games” presented by Killian Weston, Bloomfield Township Public Library
“How do we preserve video games?” presented by John Domenico Calvelli, Long Island University
“Theorizing Platform’s Role in the Fight for Digital ROM Distribution” presented by Noah Leiter, Rensselaer Polytechnic Institute
Block Three – Digital Collections
“Steam Works? A Quest to Build a Digital PC Game Collection” presented by Josh Gladieux, University of California, Irvine
“The Future of “Digital-Only” Video Games & Libraries: Working Toward a Long term Borrowing Solution” presented by Chris Baker, Wisconsin Department of Public Instruction
“Playful Records: A Collection Builder Archive for Canadian Game Studies Education” presented by Andrew Bailey, OCAD University / Concordia University
Block Four – Community
“Small Town, Big Gaming” presented by Sarah Santos & Jennifer Whipp, Gravenhurst Public Library
“Highlighting Marginalized Voices in Games” presented by Holiday Vega, University of Chicago
“Leveling Up Inclusivity: Creating Femme Game Night” presented by Lara Fountaine & Courtney Hewett, North Carolina State University
See you next year!
These efforts show how libraries can truly evolve as community tech hubs