Overview
Part of the book series: Lecture Notes in Computer Science (LNCS, volume 15816)
Included in the following conference series:
Conference proceedings info: HCII 2025.
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This book constitutes the refereed proceedings of the 7th International Conference on HCI in Games, held as part of the 27th International Conference, HCI International 2025, which took place in Gothenburg, Sweden, during June 22–27, 2025.
The total of 1430 papers and 355 posters included in the HCII 2025 proceedings was carefully reviewed and selected from thousands of submissions.
The HCI-Games 2025 proceedings was organized in the following topical sections:
Part 1: Gamification, UX, and Player Behavior
Part 2: Identity, Emotion, and AI in Game Experiences
Part 3: Gamified Learning and Design
Part 4: Games in Healthcare and Wellbeing
Book Title: HCI in Games
Book Subtitle: 7th International Conference, HCI-Games 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings
Editors: Xiaowen Fang
Series Title: Lecture Notes in Computer Science
DOI: https://doi.org/10.1007/978-3-031-92578-8
Publisher: Springer Cham
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2025
Softcover ISBN: 978-3-031-92577-1Published: 03 June 2025
eBook ISBN: 978-3-031-92578-8Published: 02 June 2025
Series ISSN: 0302-9743
Series E-ISSN: 1611-3349
Edition Number: 1
Number of Pages: XXI, 456
Number of Illustrations: 30 b/w illustrations, 112 illustrations in colour
Topics: User Interfaces and Human Computer Interaction, Computers and Education, Computer Communication Networks, Computer Applications, e-Commerce/e-business, Computer Imaging, Vision, Pattern Recognition and Graphics