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Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management

16th International Conference, DHM 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part III

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  • © 2025

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Part of the book series: Lecture Notes in Computer Science (LNCS, volume 15793)

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Conference proceedings info: HCII 2025.

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Healthcare and Rehabilitation Innovation: Personalized Decision Support by Artificial Intelligence for Cardiovascular Diseases: Responsible Innovation.- Multi-agent Assessment Generation System for SBIRT Training in Nursing.- Simulations for Optimizing Patient Transfer between Hospital and Nursing Home.- A Novel Skill Modeling Approach: Integrating Vergnaud’s Scheme with Cognitive Architectures.- Development and Validation of Female Breastfeeding Aids.- Optimizing the Design and Usability of Digital Weight Loss Patient Decision Aids: Insights from Expert Interviews.- Collaborating with AI Agent: Smart Product-Service System Design for Adolescent Idiopathic Scoliosis Exercise Rehabilitation.- Research on UX of Rehabilitation Training Products for Adolescent Scoliosis.- User Experience in Exergames for Hand Rehabilitation: Explore the Content and Timing of Feedback Mechanisms. Augmented and Virtual Reality for Health, Well-being, and Digital Human Modeling: Application of AR Technology in Children’s Nature Deficit Disorder Based on Contextual Cognition Theory.- Avatar Appearance Beyond Pixels - User Ratings and Avatar Preferences within Health Applications.- Identifying Usability Challenges in Text-to-Image AI: A Comprehensive Comparison among Mainstream Platforms.- Exploring the Impact of Virtual Avatars in V-Clinic on Male Health Information Disclosure and Information Acquisition.- First Impression Assessment of Digital Human Applicant Images Generated with Posture Prompts and Text Prompts.- MetaHumans: FEER and Social-Emotional Mimicry exercises.- Exploring the Effects of eHMI Position under Different Display Timings on Pedestrian Trust and Crossing Behavior in VR.- Using 3D and 4D Body Scanning to Model Thermal Comfort - Modelling Aspects.- Advancing Fit and Inclusivity: Utilizing BMI and Body Shape to Create 3D Avatars for Men’s Extended-Size Suits. Behavioral Modeling and Human-Technology Interaction: Influence of Live E-Commerce Content on Users' Purchasing Behavior Based on SOR Theory.- Research on Enhancing Customer Satisfaction in Community Group Buying at M University Based on KANO-IPA.- Designing for Healthy Food Practices: Challenges and Opportunities for Changing People’s Eating Behavior using Persuasive Technology.- Characterization of Human Behavior during User-Product-Interaction – a Pilot Study.- Exploring the Concept of Goal-Oriented Human-Machine Interface Design in an Agricultural Use Case.- Factors Influencing People’s Emotional Experiences When Using ChatGPT for Health Information: A Cross-sectional Web-based Questionnaire Survey in the UK.- Design Method of Aging Service Robot Based on AIGC Incorporating TRIZ Theory.- Research on Design Strategies for Co-working Space Furniture from the Perspective of Adaptive Design.

 

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Keywords

Table of contents (26 papers)

  1. Healthcare and Rehabilitation Innovation

  2. Augmented and Virtual Reality for Health, Well-being, and Digital Human Modeling

Other volumes

  1. Human-Computer Interaction

  2. Human-Computer Interaction

  3. Human-Computer Interaction

  4. Human-Computer Interaction

  5. Human-Computer Interaction

  6. Human-Computer Interaction

  7. Human-Computer Interaction

  8. Human Interface and the Management of Information

  9. Human Interface and the Management of Information

  10. Human Interface and the Management of Information

  11. Engineering Psychology and Cognitive Ergonomics

  12. Engineering Psychology and Cognitive Ergonomics

  13. Augmented Cognition

  14. Augmented Cognition

  15. Universal Access in Human-Computer Interaction

  16. Universal Access in Human-Computer Interaction

  17. Cross-Cultural Design

  18. Cross-Cultural Design

  19. Cross-Cultural Design

  20. Cross-Cultural Design

  21. Social Computing and Social Media

  22. Social Computing and Social Media

  23. Virtual, Augmented and Mixed Reality

  24. Virtual, Augmented and Mixed Reality

  25. Virtual, Augmented and Mixed Reality

  26. Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management

  27. Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management

  28. Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management

  29. Design, User Experience, and Usability

  30. Design, User Experience, and Usability

  31. Design, User Experience, and Usability

  32. Design, User Experience, and Usability

  33. Design, User Experience, and Usability

  34. Design, User Experience, and Usability

  35. Culture and Computing

  36. Culture and Computing

  37. Distributed, Ambient and Pervasive Interactions

  38. Distributed, Ambient and Pervasive Interactions

  39. HCI in Business, Government and Organizations

  40. HCI in Business, Government and Organizations

  41. Learning and Collaboration Technologies

  42. Learning and Collaboration Technologies

  43. Learning and Collaboration Technologies

  44. Human Aspects of IT for the Aged Population

  45. Human Aspects of IT for the Aged Population

  46. Human Aspects of IT for the Aged Population

  47. Adaptive Instructional Systems

  48. Adaptive Instructional Systems

  49. HCI for Cybersecurity, Privacy and Trust

  50. HCI for Cybersecurity, Privacy and Trust

  51. HCI in Games

  52. HCI in Mobility, Transport, and Automotive Systems

  53. HCI in Mobility, Transport, and Automotive Systems

  54. Artificial Intelligence in HCI

  55. Artificial Intelligence in HCI

  56. Artificial Intelligence in HCI

  57. Artificial Intelligence in HCI

  58. Human-Centered Design, Operation and Evaluation of Mobile Communications

  59. Human-Centered Design, Operation and Evaluation of Mobile Communications

  60. HCI International 2025 Posters

  61. HCI International 2025 Posters

  62. HCI International 2025 Posters

  63. HCI International 2025 Posters

  64. HCI International 2025 Posters

  65. HCI International 2025 Posters

  66. HCI International 2025 Posters

  67. HCI International 2025 Posters

Editors and Affiliations

  • Purdue University, West Lafayette, USA

    Vincent G. Duffy

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Bibliographic Information

  • Book Title: Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management

  • Book Subtitle: 16th International Conference, DHM 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part III

  • Editors: Vincent G. Duffy

  • Series Title: Lecture Notes in Computer Science

  • DOI: https://doi.org/10.1007/978-3-031-93508-4

  • Publisher: Springer Cham

  • eBook Packages: Computer Science, Computer Science (R0)

  • Copyright Information: The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2025

  • Softcover ISBN: 978-3-031-93507-7Published: 31 May 2025

  • eBook ISBN: 978-3-031-93508-4Published: 30 May 2025

  • Series ISSN: 0302-9743

  • Series E-ISSN: 1611-3349

  • Edition Number: 1

  • Number of Pages: XXI, 388

  • Number of Illustrations: 39 b/w illustrations, 100 illustrations in colour

  • Topics: User Interfaces and Human Computer Interaction, Computer Applications, Computer Communication Networks, e-Commerce/e-business

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